Get into Games


  • Start Date: 08/09/2026
  • Course is for: Adult
  • Learning Support:
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Build confidence, develop your creative and technical skills, and take your first step into the games industry.

This one year part-time course is designed for adult learners, whether you’re returning to study, changing careers or exploring an interest in games design and development.

Delivered two days per week, this flexible course introduces you to the core skills used in games creation. You’ll explore how games are designed and developed, create your own digital assets, and begin working with industry tools and concepts.

You’ll also learn about game mechanics, player experience, and how digital technologies are used within the games industry.

Alongside your technical learning, you’ll build confidence in communication, teamwork, and employability, including identifying opportunities and creating a strong CV.

This course provides a clear and supportive pathway into further study, including Level 3 games development or digital courses within the department, or into entry-level creative and digital roles.

The course is structured to support your development step by step, combining creative skills with practical digital knowledge.

You will focus on:

  • Developing professional behaviours, teamwork, and communication skills
  • Preparing for progression through CV writing and identifying opportunities
  • Understanding how the games industry works and the roles within it
  • Exploring the fundamentals of games design, including mechanics and player experience
  • Creating digital assets such as characters, environments, and basic graphics
  • Developing an introduction to game development tools and software
  • Understanding how digital technologies support games production
  • Learning how to stay safe online and work responsibly with digital tools
  • Exploring how games are marketed and promoted to different audiences
  • Developing ideas and concepts for your own game projects
  • Exploring ethical considerations, including representation and the use of AI in creative industries
  • Understanding sustainability and the impact of digital technologies

Learning is delivered through a combination of guided activities, practical tasks, and creative projects, helping you build confidence in applying your skills.

Required Entry Qualifications
There are no formal entry requirement but you will need to complete an initial assessment and an interview.

Most people aged 19 years and over can qualify for free course fees and there are grants and bursaries you can apply for to help cover the costs of coming to college, depending on your circumstances.

If you don’t qualify for funding help and have to pay for course, you could pay a 25% deposit and four consecutive monthly standing order payments for the balance. The course fee must be over £100 to qualify.

For one to one advice, contact our friendly team who will assess your individual circumstances and give you the right information.

You can contact them on 0191 490 0300, [email protected] or via Live Chat.
For more information, come along to an Enrolment Event, call 0191 490 4627 or email [email protected]

Those aged under 18 years old are not eligible to study this course as it is a part time programme.

Assessment is carried out through a combination of structured workbook activities and practical tasks.

This includes:

  • Completing guided workbook activities that demonstrate your understanding
  • Creating digital assets and responding to creative briefs
  • Applying your skills to practical, project-based scenarios
  • Short written responses and reflections
  • Ongoing tutor feedback to support your progress

Assessment is designed to support your development throughout the course, allowing you to build confidence and demonstrate your skills step by step.

Our teaching team are experienced digital and creative professionals who are passionate about supporting adult learners to succeed.

They bring a combination of industry knowledge and teaching expertise, ensuring that your learning reflects current practices within the games and digital sectors.

The team are committed to creating a supportive and inclusive environment, providing regular feedback and guidance to help you progress confidently through the course and into Level 3 study or employment.

Links with local businesses in the digital sector, meaning we can adapt to changes in the industry and access professionals for their experience and advice.

This might include work experience opportunities, guest speakers or visits to digital conferences.

The rooms are each fitted with around 20 PC’s and include a range of active network equipment, including patch panels, switches and routers in industry standard racks.

We are always looking to improve our hardware and software to keep rooms and equipment in line with industry standards.

WHAT CAN I DO WITH A QUALIFICATION IN GET INTO GAMES?

  • Programmers and Software Development Professionals

Knowledge

Computers and Electronics: Knowledge of circuit boards, processors, chips, electronic equipment, and computer hardware and software, including applications and programming.

Engineering and Technology: Knowledge of the practical application of engineering science and technology. This includes applying principles, techniques, procedures, and equipment to the design and production of various goods and services.

Mathematics: Knowledge of arithmetic, algebra, geometry, calculus, statistics, and their applications.

Telecommunications: Knowledge of transmission, broadcasting, switching, control, and operation of telecommunications systems.

English Language: Knowledge of the structure and content of the English language including the meaning and spelling of words, rules of composition, and grammar.

Median Salary
£54,279

Average Qualifications
Honours, Bachelor's degree

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Pathways

Information and Communication Technology
People in these occupations manage and analyze technical information and communication systems, provide user support, and plan, build, and test applications and systems.

Skills

Critical Thinking
Using logic and reasoning to identify the strengths and weaknesses of alternative solutions, conclusions or approaches to problems.
Reading Comprehension
Understanding written sentences and paragraphs in work related documents.
Active Learning
Understanding the implications of new information for both current and future problem-solving and decision-making.
Active Listening
Giving full attention to what other people are saying, taking time to understand the points being made, asking questions as appropriate, and not interrupting at inappropriate times.
Speaking
Talking to others to convey information effectively.
Mathematics
Using mathematics to solve problems.
Writing
Communicating effectively in writing as appropriate for the needs of the audience.
Learning Strategies
Selecting and using training/instructional methods and procedures appropriate for the situation when learning or teaching new things.
Monitoring
Monitoring/Assessing performance of yourself, other individuals, or organizations to make improvements or take corrective action.
Science
Using scientific rules and methods to solve problems.
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School Leaver Course Guide 2026/2027

View or download our course guide for 16-18 year olds.

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